The method used to create this, along with the initial vision for it, circa 2011, was explained in the quick Kickstarter video from 2011 shown here in a somewhat condensed form [with the Kickstarter specific stuff largely removed]:
The scope of the tour is being pushed to be as ambitious as I can afford; well over 30 panoramic nodes on initial release and noticeably expanded designs for the explorable areas of Vyrsul and Pryme in particular. The tour has integrated animation in many nodes, and while it lacks obstacles blocking the player along with lacking any conventional game mechanics other than exploration, and although the first release only includes three worlds, they're pretty big worlds and the tour will be extended in later free updates if the project sells at all well. The initial price is $1.75 - 50% going to expansion of Miniature Multiverse with new areas and updates, 30% to other explorable world content I'm developing (Spiral Skies, Panoramic Worlds, Isola, etc) 10% to other artistic projects like videos and video games that aren't virtual tours or graphic adventure game content, and the default 10% margin will go to the Itch.IO platform. I've decided that while only some of the Itch.IO sales will go towards this specific project, 100% of the tips made there will go to further development of the miniature worlds of Miniature Multiverse.
The first three worlds in the tour are Lokus, Pryme, and Vyrsul. They are substantial, sprawling environments that take up an alarming amount of space in my garage and have involved a lot of creative handcrafting!
If you want to see the old original Kickstarter page, click here.
For my other art projects - visit TriumphantArtists.com and start looking around from there.
For the Itch.IO page related to Miniature Multiverse, where it'll be available for $1.75, click here.
More news and content will be posted in a matter of days, maybe even hours. Please keep tabs on this site and hit the refresh button if nothing new shows up after a while. I've just put this together, and it'll change and expand dramatically over the next 72 hrs. as more information is posted.Here is an early view of Vyrsul, one of the worlds now being assembled in Unity: