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Miniature Multiverse Images


Miniature Multiverse is a first-person puzzle/adventure game set in a varied array of imaginative, handcrafted miniature worlds.

The method used to create this, along with the initial vision for it, circa 2011, was explained in the quick Kickstarter video from 2011 shown here in a somewhat condensed form [with the Kickstarter specific stuff largely removed]:


The crowdfunding campaign failed in 2011 but the game's not dead. KS staff gave the idea a 'projects we love' designation but despite enthusiasm from those aware of the cmapaign, it was not successfully funded at the time. Since then, I've not only accidentally lost the ability to log into that 2010-era Kickstarter account due to the Kickstarter shift to 'Facebook login' but frustratingly a lot of people followed that KS after it failed - I've built up a ton of supplies and materials needed to get a great baseline version of the project working but lack an obvious direct way to let those people know that the project could still materialize in a larger form. The KS profiles in question who became interested in following this defunct KS account include 'paul tidwell', 'Mateo Hawkins', 'carlestate', 'gagw', 'Jessica47873', and 'Pamela61582'. Basically, while the KS link exists for historical reasons, don't follow the old KS account as it will not be updated. For current and relevant info on what I am doing now, please instead follow my profiles on Twitter or Facebook or Pinterest. Thanks.

I'm now using Unity 2018 and Playmaker, a digital camera with 20+ megapixel stills, a mix of lenses, DIY camera mount, and a lot of miniature scratchbuilding supplies and hard work, with the aim of finally bringing 'Miniature Multiverse' to life by the end of 2018.

That is, BEFORE I finish 'Spiral Skies' or 'Panoramic Worlds'. I am, in fact, launching Miniature Multiverse on Itch.IO soon as a Windows game, and also trying to launch on Steam and also through the Humble Store at nearly the same time. I ditched plans for early access as of January 2018, because I want to make the launch as successful and polished as possible.

The scope of this is being pushed to be as ambitious as I can afford; many panoramic nodes across varied worlds, actual puzzle and narrative content, and a decent menu system with autosaves, hotkeys, inventory system, in-game graphics and audio settings options, etc, on initial release - and my intention, or at least hope, as deranged as it may be, is to launch the first [rather extensive] set of worlds, the entire story of the game, before the end of 2018. This does have integrated animation in many nodes and a series of interconnected puzzles planned, along with narrative content. It's not a virtual tour. It's a full-fledged graphic adventure game.

The miniature worlds are substantial, sprawling environments that take up an alarming amount of space in my garage and have involved a lot of creative handcrafting!

If you want to see the old original Kickstarter page, click here.

For my other art projects - visit TriumphantArtists.com and start looking around from there.

For the Itch.IO page related to Miniature Multiverse, where it'll be available for $1.50 fairly soon,  click here.

You might also be interested in my various other pages on Itch.io including Spiral Skies and some stock media that was on sale during Halloween, and stock video, 3d models, and textures that, if they sell decently, will help me wrap up the last few Miniature Multiverse worlds more effectively and will make a great release in time for Christmas 2018 possibly achievable. While I'm aiming for a launch of Miniature Multiverse before end of 2018, this isn't a guaranteed outcome. It is possible the project couled drag on into early 2019, especially without funding from all of you. Why?
Well, a lot of the gigs that I'm currently landing that pay for the progress on this game I'm making well below minimum wage on. We're talking $3/hr or less in general. That is a problem when I've got 200+ hours of work left on the project (more if things go wrong as they often do) and $190+ in remaining costs to cover that must be covered before launch, and that's cash that may require dozens of hours to earn. Factoring the numbers in, we can easily conclude 250+ hours of work on this that needs to be done in the next 40-odd days in order to launch it in 2018. Considering time constraints and days I simply cannot work like Thanksgiving and the week of Christmas through New Year's Eve... it is more like 30 days. And I am trying to focus an additional 50+ hours either earning to buy gifts, or making unique art gifts by hand, all of which means 300issh hours of labor [assuming no unexpected problems] in roughly 30 days, or 10 hrs/day, as the realistic minimum figure.

10 hours/day and could be substantially more if the assembly of scripting for the last few areas and related puzzles, become more difficult than estimated, to implemement and fully debug. There's not a ton of room for error, if hour count climbs abovew, say, 400, the game simply will not be ready by end of year 2018. So - while I am aiming for an end-of-year launch it isn't certain, and becomes less probable the more additional time is lost to debugging or to gigs/sales that consume more time than is realistically justified by what I'm earning from them.

I think your best bet at supporting the rapid completion of 'Miniature Multiverse' is not eBay orders from me, though that wouldn't really hurt, but instead browsing my Itch.IO storefront and making digital-product purchases through Itch.IO, especially purchases that involve a positive rating afterwards.

There was one person recently who not only made a purchase but left a $2.00 tip. That tip, however small it sounds, covered just shy of 1% of the remaining cost of completing this game and pushed my production ahead by roughly an hour. A few dozen more people doing things like that, even in November, would still give me a fairly good shot at release by late December 2018, just in time for the holidays.

So here are some items you may want to look at. Maybe you're a graphic designer or 3d artist and can use the textures, or a video editor/compositor/VFX artist who can use the footage. Or maybe you happen to know somebody who actually could use them, or who'd love 'Miniature Multiverse' and would like to send them a link to this site. Or maybe you would like to help me get this done soon, and wouldn't mind spending a dollar or so on something if that helped. Regardless of how you assist or why, your assistance of any kind is appreciated.

Thanksgiving 2018 Sale These items will all be on sale again for 40+% off during the week of Thanksgiving 2018, from Nov. 20th to Nov. 30th. Keep an eye out for that, especially the awesome, even more steeply discounted bundle deal [$1.45 for everything I have on sale on Itch.IO combined, i.e. 68% off the usual pricing of the content.]

Should that sale turn out poorly, the odds of a December 2018 release for Miniature Multiverse will probably drop from 40-50% to below 10%, simply due to the reasons stated above. Either way, though, I'll work hard and do whatever I reasonably can to get it done by the end of 2018.

And finally, there'll be something else cool and directly relevant, posted on Itch.IO by Nov. 20. It's a batch of bonus supplemental/preview materials for fans of the 'Miniature Multiverse' project. It'll include a small demo scene from the start of the game, so you can get a sense prior to release of how well the game will run on your system, how the interface will work, etc, plus the package will also contain a making-of PDF with behind-the-scenes photos, concept art, and design/development related documents, plus hint-book content with hints and outright solutions to the game's puzzles, and finally - if you successfully order this bonus package at least a few days before actual release of 'Miniature Multiverse' [by December 16th, 2018, at the latest] you'll have an option to have your name or short message, engraved and clearly visible in a large stone monument seen in the game's final location - the climactic final world/area of 'Miniature Multiverse'. [Limit of 30 characters per name or message]*

Plus if that is purchased before release it's substantially discounted as well.

I am also working toward releases at about the same time on the Humble Store and on Steam, once the core 23 worlds are finished and the game's in a relatively finished state, and pages on the Humble Store and Steam plus a short video trailer will be made available online as that final release approaches.

I cannot stress this enough, though: The exact timing of the release is largely dependent on me scraping together adequate resources to complete it. I think that any amount of cash I can pull together in support of this project, would be helpful. I've already got over 80% of the stuff covered, but that is $1270 or so put together over a multiple-year span with, admittedly, a few minor creative missteps and failed experiments along the way.

For example, I changed cameras partway through. I tried capturing in a single still using silver Christmas ornaments, and chrome ball bearings, extracting reflections from those with a mounted 14, then 20-megapixel camera. I ended up abandoning the one-shot node method entirely and transitioned in 2017 to simply positioning a very compact digital camera vertically inside the scene and rotating it in 15 degree increments with a fisheye lens, then stitching and perspective-adjusting all of those photos together into complete panoramas.

This also involves adding animation, and replacing some of the background with digital 'set extensions', painting the environment surrounding the miniature out meticulously. Then of course, this process which takes a few hours, has to be repeated a few hundred times for every single one of the different nodes in all the 20+ different worlds.


If you are frustrated waiting for my game to be done, you might want to look at this series as a similar sort of game project, even though it does not use miniatures, it's still worth a look. I even have a related fansite for these games because they've inspired and influenced me significantly in a creative sense.

If you want me to be able to ditch the low-wage freelance gigs, and focus full time on projects like this one, or Panoramic Worlds, Vivid Minigolf, etc... I hope you'll buy Miniature Multiverse when it's released, or maybe buy something else I'll be selling between now and then, or just keep browsing my network of websites for free updates and more cool stuff.

   This is the eBay shop where I sell many of my items. I also have a shop on HornbostelProductions.com, so check that out too. Here is an early view of Vyrsul, one of the worlds now being assembled in Unity: Miniature Multiverse - Vyrsul

Also, here is a random link to one of the other things in my web network: