Unity 2017 and Playmaker, a digital camera with 20+ megapixel stills,
a mix of lenses, DIY camera mount, and a lot of miniature
scratchbuilding supplies and hard work, with the aim of finally
bringing 'Miniature Multiverse' to life by the end of 2018.
BEFORE I finish 'Spiral Skies' or 'Panoramic Worlds'. I am, in
fact, launching Miniature Multiverse on Itch.IO soon as a Windows
game, and also trying to launch on Steam and also through the
Humble Store. I ditched plans for early access as of January 2018,
because I want to make the launch as successful and
polished as possible.
of this is being pushed to be as ambitious as I can afford; many
panoramic nodes across varied worlds, actual puzzle and
narrative content, and a decent menu system with autosaves,
hotkeys, inventory system, in-game graphics and audio settings
options, etc, on initial release - and my intention, as deranged
as it may be, is to launch the first 23 worlds, the entire story
of the game, before the end of 2018. This does have
integrated animation in many nodes and a series of
interconnected puzzles planned, along with narrative content.
It's not a virtual tour. It's a full-fledged game.
miniature worlds are substantial, sprawling environments that
take up an alarming amount of space in my garage and have
involved a lot of creative handcrafting!
want to see the old original Kickstarter page, click
other art projects - visit TriumphantArtists.com
and start looking around from there.
Itch.IO page related to Miniature Multiverse, where it'll be
available for $1.50 fairly soon, click
I am also
working toward releases at about the same time on the Humble Store
and on Steam, once the core 23 worlds are finished and the game's
in a relatively finished state, and pages on the Humble Store and
Steam plus a short video trailer will be made available online as
that final release approaches.
cannot stress this enough, though: The exact timing of the
release is largely dependent on me scraping together adequate
resources to complete it. I think that any amount of cash I can
pull together in support of this project, would be helpful. I've
already got over 80% of the stuff covered, but that is $1270 or
so put together over a multiple-year span with, admittedly, a
few minor creative missteps along the way.
example, I changed cameras partway through. I tried capturing in
a single still using silver Christmas ornaments, and chrome ball
bearings, extracting reflections from those with a mounted 14,
then 20-megapixel camera. I ended up abandoning the one-shot
node method entirely and transitioned in 2017 to simply
positioning a camera vertically inside the scene and rotating it
in 15 degree increments with a fisheye lens, then stitching and
perspective-adjusting all of those photos together into a
also involves adding animation, and replacing some of the
background with digital 'set extensions', painting the
environment surrounding the miniature out meticulously. Then of
course, this process which takes a few hours, has to be repeated
a few hundred times for every single one of the different nodes
in all the 20+ different worlds.
Some challenges have come up which make a release prior to November 2018 unlikely. Other things may take priority while I'm still in Texas. Sorry. I'll let you know when the situation improves, but the upside of giving the project more time is better-looking miniatures and a more polished release overall.
If you are frustrated waiting for my game to be done, you might want to look at this series as a similar sort of game project, even though it does not use miniatures, it's still worth a look.
I even have a related fansite for these games because they've inspired and influenced me significantly in a creative sense.
want me to be able to ditch the low-wage freelance gigs, and
focus full time on projects like this one, or Panoramic
Minigolf, etc... I hope you'll buy Miniature Multiverse when it's released, or maybe buy something else I'll be selling between now and then, or just keep browsing my network of websites for free updates and more cool stuff.
This is the eBay shop where I sell many of my items. I also have a shop on HornbostelProductions.com, so check that out too.
Here is an early view of Vyrsul, one of the worlds now being
assembled in Unity: